blender-sculpt-surface
Installation
SKILL.md
Sculpt and surface detail
Use topology-bound selections for masks and deterministic displacement. sculpt.brush_stroke requires a foreground VIEW_3D and an active compatible sculpt brush; use it for reproducible strokes, then inspect the actual vertex change.
Record that voxel remesh invalidates old element selections. Keep Multires levels bounded and editable. Decimate/Shrinkwrap cleanup may prepare a proxy but is not production character retopology.
For artistic refinement beyond structured strokes, pause for user takeover, then re-inspect and start a new transaction before continuing. Report topology changes, modifier state and known loss of detail.
什么时候使用(When to Use)
需要拓扑绑定遮罩、确定性位移、结构化雕刻笔触、Voxel Remesh、Multires 或表面清理时使用。
输入与前置条件(Prerequisites)
- 指定目标对象、拓扑版本、选择/遮罩、笔刷、强度、对称、细节尺度和允许的拓扑变化。
- 前台 sculpt stroke 必须有 VIEW_3D 与兼容活动笔刷。