blender-sequence-editing

Installation
SKILL.md

Blender sequence editing

Use approved local media and explicit frame, channel, resolution and FPS requirements. Choose IMAGE_SEQUENCE for numbered rendered frames, SCENE for an editable Blender scene, and TEXT for local titles or captions. Place strips on deliberate channels, trim with final frame bounds, and overlap clips only for an intended transition.

Use CROSS, GAMMA_CROSS or WIPE only on overlapping visual strips. SOUND_CROSSFADE is implemented as opposing volume keyframes because Blender 5.2 does not expose it as an Effect Strip. Set speed through a SPEED strip and use a compositor modifier only with an existing CompositorNodeTree group.

Before export, inspect strip names, types, channels and frame ranges. For long or restartable output, render a durable frame sequence and submit COMPOSE_VIDEO. Probe the resulting MP4 for dimensions, frame rate, duration and required audio stream, then reopen the .blend to verify editability.

This Skill edits a supplied timeline; it does not create story structure, authorize external publishing or replace a dedicated audio-mixing workflow.

什么时候使用(When to Use)

已有素材需要在 Blender VSE 中完成可编辑编排、裁切、速度、转场、标题、音频淡化或本地输出时使用。

输入与前置条件(Prerequisites)

  • 批准的本地媒体、FPS、分辨率、帧范围、频道规划、时码和音频要求。
  • 素材序列必须可枚举;重叠仅用于明确转场,输出目录需授权。
Installs
2
GitHub Stars
1
First Seen
Oct 3, 2026