threejs-camera
Installation
SKILL.md
When to use this skill
ALWAYS use this skill when the user mentions:
- Switching perspective vs orthographic,
fov,aspect,zoom,near,far CubeCamerafor real-time environment maps or reflections (update rate caveats)ArrayCamera/StereoCamerafor multi-view or stereo off-axis projection (non-XR)
IMPORTANT: camera vs webxr vs post
| Topic | Skill |
|---|---|
| Standard desktop projection | threejs-camera |
| XR reference spaces, IPD | threejs-webxr |
| Offscreen pass cameras inside composer | threejs-postprocessing |
Trigger phrases include: