threejs-math
Installation
SKILL.md
When to use this skill
ALWAYS use this skill when the user mentions:
- Vector/matrix math order,
applyQuaternion,lookAt, world vs local transforms - Bounding volumes
Box3/Sphere, containment/intersection tests RayvsPlanevsFrustumtests (without full picking pipeline)
IMPORTANT: math vs objects vs animation
| Need | Skill |
|---|---|
| Raw math types | threejs-math |
Raycaster + layers picking |
threejs-objects |
| QuaternionKeyframeTrack playback | threejs-animation |
Trigger phrases include: