threejs-objects
Installation
SKILL.md
When to use this skill
ALWAYS use this skill when the user mentions:
- Parent/child relationships,
position/rotation/scale,matrixAutoUpdate,updateMatrixWorld - Choosing mesh types: static vs instanced vs skinned vs batched LOD
- Picking:
Raycaster.setFromCamera,intersectObjects, recursive flag, face/uv results - Layers: selective visibility for cameras/lights/objects
IMPORTANT: objects vs math
| Need | Skill |
|---|---|
| Scene graph + picking | threejs-objects |
| Box/ray math only | threejs-math |
Trigger phrases include: