blender-superskill

Installation
SKILL.md

Blender SuperSkill

Prime Directive

If any part is supposed to touch, seat, clamp, bridge, or align to another part, define the exact contact faces/edges/planes first and verify them numerically after the build. A screenshot can help critique silhouette and proportion, but it is not proof that the interface is correct.

When modeling from reference:

  1. If the source is a busy scene or the target object is small, first create or extract a focused reference image of the exact asset. Do not model fine details from a tiny object buried in a full-scene image.
  2. Inspect the focused reference before every visible modeling step.
  3. Before creating geometry, list the asset anatomy and estimate the major proportions as ratios. Do not build from memory.
  4. Use Solid viewport shading while modeling and inspecting. Material/color read comes later.
  5. State the one thing being built in the current step.
  6. State what existing face, edge, socket, beam, or surface it connects to.
  7. Build only that step, deriving placement from the anchor instead of eyeballing.
  8. Inspect the Blender result from the correct angle, close-up connection views, and six-side orthographic views when parts attach or stack.
  9. Compare back to the reference.
  10. Iterate that step before adding the next detail.
Installs
4
GitHub Stars
13
First Seen
Oct 15, 2026