blender-superskill
Installation
SKILL.md
Blender SuperSkill
Prime Directive
If any part is supposed to touch, seat, clamp, bridge, or align to another part, define the exact contact faces/edges/planes first and verify them numerically after the build. A screenshot can help critique silhouette and proportion, but it is not proof that the interface is correct.
When modeling from reference:
- If the source is a busy scene or the target object is small, first create or extract a focused reference image of the exact asset. Do not model fine details from a tiny object buried in a full-scene image.
- Inspect the focused reference before every visible modeling step.
- Before creating geometry, list the asset anatomy and estimate the major proportions as ratios. Do not build from memory.
- Use Solid viewport shading while modeling and inspecting. Material/color read comes later.
- State the one thing being built in the current step.
- State what existing face, edge, socket, beam, or surface it connects to.
- Build only that step, deriving placement from the anchor instead of eyeballing.
- Inspect the Blender result from the correct angle, close-up connection views, and six-side orthographic views when parts attach or stack.
- Compare back to the reference.
- Iterate that step before adding the next detail.