game-jam
Installation
SKILL.md
Game Jam
Turn a theme and a fixed deadline into a finished, submitted game. This is a planning and scope-control playbook, not engine code: the win condition is something submitted and playable, not the game you imagined.
When to use
- Use when entering a timed jam (Ludum Dare, GMTK Jam, Global Game Jam, a weekend jam), scoping a 48-hour build, or deciding what to cut to hit a deadline.
- Use when the user asks "what can I actually build in a weekend" or "how do I submit to this jam".
When not to use: building the core loop in engine code (use the engine skill —
godot-2d-movement, phaser-core, etc. — or a genre skill like platformer); throwaway
experiments with no deadline (use prototype-fast); shipping a commercial release (use
steam-publish / itch-publish).