game-jam

Installation
SKILL.md

Game Jam

Turn a theme and a fixed deadline into a finished, submitted game. This is a planning and scope-control playbook, not engine code: the win condition is something submitted and playable, not the game you imagined.

When to use

  • Use when entering a timed jam (Ludum Dare, GMTK Jam, Global Game Jam, a weekend jam), scoping a 48-hour build, or deciding what to cut to hit a deadline.
  • Use when the user asks "what can I actually build in a weekend" or "how do I submit to this jam".

When not to use: building the core loop in engine code (use the engine skill — godot-2d-movement, phaser-core, etc. — or a genre skill like platformer); throwaway experiments with no deadline (use prototype-fast); shipping a commercial release (use steam-publish / itch-publish).

Core workflow

Installs
504
GitHub Stars
351
First Seen
Jun 27, 2026
game-jam — gamedev-skills/awesome-gamedev-agent-skills