godot-animation
Installation
SKILL.md
Godot Animation (4.x)
Choose and drive the right animation tool: AnimationPlayer (clips), AnimationTree
(blending/state machines), or Tween (short procedural moves). Targets Godot 4.3+.
When to use
- Use when playing keyframed animations, blending walk/run/idle states, animating a sprite sheet, or tweening UI/objects in code.
When not to use: the movement logic that decides which state to play →
godot-2d-movement; UI layout (vs. UI tweening) → godot-ui-control; shader-driven
effects → godot-shaders.