godot-gdscript
Installation
SKILL.md
Godot GDScript (4.x)
Write correct, statically typed GDScript and use the node lifecycle and signal system the way the engine intends. Targets Godot 4.3+ (GDScript 2.0).
When to use
- Use when writing or fixing
.gdfiles: declaring variables, functions, classes, using@export/@onready, connecting signals, or awaiting coroutines/signals. - Use when porting Godot 3.x scripts to 4.x and the script no longer parses.
When not to use: scene/node structure and instancing questions →
godot-nodes-scenes; signal architecture/decoupling patterns →
godot-signals-groups; using C# instead of GDScript → godot-csharp.