godot-multiplayer
Pass
Audited by Gen Agent Trust Hub on Jun 27, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: No security issues detected. The skill provides technical documentation and GDScript examples for Godot 4.x high-level multiplayer networking.
- [SAFE]: Promotes security best practices. The instructions explicitly warn developers to treat all client input as untrusted and to maintain server-side authority for critical game state.
- [SAFE]: Provides secure implementation patterns. The reference material includes an example of a secure authentication handshake using SceneMultiplayer to protect RPCs from unauthorized peers.
Audit Metadata