godot-multiplayer
Pass
Audited by Gen Agent Trust Hub on Aug 8, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill provides documentation and code examples for Godot 4.7 high-level multiplayer networking (ENet). All code patterns are standard for the engine.
- [SAFE]: The instructions explicitly advocate for security best practices, such as server-side validation and treating all client input as untrusted data.
- [SAFE]: A detailed authentication pattern using SceneMultiplayer's handshake mechanism is provided to protect RPCs from unauthenticated peers.
- [SAFE]: No obfuscation, remote code execution, persistence mechanisms, or unauthorized data exfiltration patterns were found in the skill or its reference files.
Audit Metadata