godot-multiplayer

Pass

Audited by Gen Agent Trust Hub on Aug 8, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill provides documentation and code examples for Godot 4.7 high-level multiplayer networking (ENet). All code patterns are standard for the engine.
  • [SAFE]: The instructions explicitly advocate for security best practices, such as server-side validation and treating all client input as untrusted data.
  • [SAFE]: A detailed authentication pattern using SceneMultiplayer's handshake mechanism is provided to protect RPCs from unauthenticated peers.
  • [SAFE]: No obfuscation, remote code execution, persistence mechanisms, or unauthorized data exfiltration patterns were found in the skill or its reference files.
Audit Metadata
Risk Level
SAFE
Analyzed
Aug 8, 2026, 06:27 PM
Security Audit — agent-trust-hub — godot-multiplayer