godot-multiplayer
Pass
Audited by Gen Agent Trust Hub on Oct 24, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill provides legitimate technical documentation and code examples for Godot 4.7 game networking. It correctly emphasizes the "Server Authoritative" model as a security best practice to prevent cheating and unauthorized state changes.
- [INDIRECT_PROMPT_INJECTION]: The skill documents mechanisms for processing data from untrusted network peers, representing a standard game development attack surface.
- Ingestion points: The
auth_callbackexample inreferences/replication-and-rpc.mdparses UTF-8 strings into JSON fromPackedByteArrayreceived over the network. - Boundary markers: The skill does not provide specific prompt boundary markers for the AI, but it relies on standard programmatic validation patterns.
- Capability inventory: The skill uses
ENetMultiplayerPeerfor network communication,MultiplayerSpawnerfor node instantiation, and@rpcfor remote function calls. - Sanitization: The documentation explicitly warns: "Treat all client input as untrusted; keep the server authoritative" and "Never let clients set authoritative state... validate on the server."
Audit Metadata