godot-shaders
Installation
SKILL.md
Godot Shaders (4.x)
Write canvas_item (2D) and spatial (3D) shaders in the Godot Shading Language, animate
with TIME/UV, expose uniforms, and read the screen. Targets Godot 4.3+.
When to use
- Use when writing
.gdshadercode or aShaderMaterial: 2D effects (outline, dissolve, flash, water), 3D surface shaders (rim light, toon, scrolling UV), or screen-space post effects.
When not to use: the cross-engine concepts of shading (UVs, vertex/fragment
theory) → shader-programming; particles/VFX nodes → general 3D; non-shader visuals.