level-design

Installation
SKILL.md

Level design

A level is a sequence of intentional experiences delivered through space. Good level design is a process: define the metrics movement is built on, block out geometry with primitives, play it, then dress it — never the reverse. This skill is the engine-neutral practice; use godot-tilemap/unity-tilemap-2d to lay out 2D grids and gridmaps for 3D.

When to use

  • Use to plan a level's structure: critical path, pacing, gating, encounters, and where the player learns vs is tested.
  • Use the blockout → test → iterate → dress workflow to build a level that plays well before any art exists.
  • Use to derive level metrics from the character's movement so geometry is reachable and fair.
Installs
676
GitHub Stars
351
First Seen
Jun 27, 2026
level-design — gamedev-skills/awesome-gamedev-agent-skills