love2d-core
Installation
SKILL.md
LÖVE (Love2D) Core
Set up and debug the foundation of a LÖVE game in Lua: the callback loop, frame-rate- independent movement, input, and screen states. Targets LÖVE 11.5.
When to use
- Use when starting a LÖVE game, wiring up
main.lua/conf.lua, or fixing the core loop, movement that runs at the wrong speed, input handling, or screen switching. - Use when the workspace has
main.luacallinglove.*, aconf.lua, or a.lovefile.
When not to use: Lua language questions unrelated to LÖVE; physics bodies/joints
(LÖVE uses Box2D via love.physics — a separate concern); shader code (love.graphics
GLSL is its own topic). For cross-engine save/load patterns, use save-systems.