physics-tuning

Installation
SKILL.md

Physics tuning

Most "bad physics" is not a bug in the engine — it's a mismatch between the fixed-timestep simulation and the variable-rate render loop, or untuned mass/drag/CCD/layer settings. This skill covers the engine-neutral knobs that make physics stable and responsive; pair it with godot-physics or unity-physics for the concrete APIs.

When to use

  • Use when motion jitters, objects pass through walls (tunneling), stacks explode, or movement feels floaty/sticky/laggy.
  • Use to decide what goes in the fixed (physics) step vs the render frame, and how to interpolate between them.
  • Use to tune gravity, mass, drag, restitution, solver iterations, sleeping, and collision layers/masks.
Installs
610
GitHub Stars
351
First Seen
Jun 27, 2026
physics-tuning — gamedev-skills/awesome-gamedev-agent-skills