pixijs-rendering

Installation
SKILL.md

PixiJS v8 Rendering

Set up and structure a PixiJS v8 application: the async Application, asset loading via Assets, the Container/Sprite scene graph, the ticker loop, pointer events, and render groups. Pins the v8 API (async init, unified Assets, eventMode).

When to use

  • Use when starting a PixiJS v8 project, fixing a blank canvas, structuring the display list, loading textures, animating via the ticker, or handling pointer input.
  • Use when package.json depends on pixi.js (v8) and code does import { Application } from 'pixi.js'.

When not to use: Phaser's scene/loader model → phaser-core. 3D scenes → threejs-scene-setup. PixiJS v7-and-earlier code (synchronous new Application({...}), Loader, interactive = true) needs the v8 migration first; this skill targets v8 only.

Installs
480
GitHub Stars
351
First Seen
Jun 27, 2026
pixijs-rendering — gamedev-skills/awesome-gamedev-agent-skills