platformer
Installation
SKILL.md
Platformer
A playbook for 2D platformers — the run/jump controller "feel", level structure, hazards, and goals. This is a compositional skill: it wires an engine movement skill, a tilemap skill, and design skills into a working game. It does not re-teach physics or tilemaps; it tells you what to build and how to make jumping feel good.
When to use
- Use when building a side-scrolling or single-screen platformer, a "Mario-like" / "Celeste-like", or any game whose core verb is jump between surfaces.
- Use when a jump feels floaty, unresponsive, or "unfair" and you need feel fixes (coyote time, jump buffering, variable height, corner correction).
When not to use: top-down movement with no gravity → use the engine movement skill
directly. 3D first-person traversal → fps-shooter. Grid/turn movement → roguelike.
For the raw kinematic body API, use godot-2d-movement (or your engine's controller skill).