prototype-fast

Installation
SKILL.md

Prototype Fast

Get a mechanic into a player's hands fast to learn whether it's worth building. The output of a prototype is a decision (keep / kill / refactor), not a product. Optimize for learning speed, and decide up front whether the code is throwaway or load-bearing.

When to use

  • Use when validating a single mechanic or "what if", building a vertical slice / MVP, greyboxing a level or interaction, or de-risking an idea before committing real time.
  • Use when the user says "just get something playable", "is this fun?", or "rough it in".

When not to use: a timed competition with a deadline and a submission (use game-jam); shipping or updating a real release (use steam-publish / itch-publish); building the production version of a validated feature (use the engine/genre skill directly).

Core workflow

Installs
539
GitHub Stars
351
First Seen
Jun 27, 2026
prototype-fast — gamedev-skills/awesome-gamedev-agent-skills