roblox-simulator-economy

Installation
SKILL.md

Roblox simulator economy

Choose the economy's numbers with a pacing table before writing gameplay code, then implement them so the server owns every amount. Code targets Luau on Roblox's rolling platform APIs; the bundled scripts are pure Luau and were run with Lune 0.11.0, outside Studio.

When to use

  • Picking or reviewing baseCost, costGrowth, rebirth requirement and multiplier, or offline cap and efficiency values for a simulator, tycoon, clicker, or idle game.
  • Writing upgrade, buy-max, currency, rebirth, or offline-earnings code in Luau.
  • Displaying large numbers, or values above about 1e15 that lose precision.
  • Adding eggs, crates, or spins bought with Robux, or with currency that can be bought with Robux.

When not to use: DataStore reads, writes, session locking and retries → roblox-datastores. Remote protocol design and rate limiting in depth → roblox-networking. Shop and HUD layout → roblox-ui + game-ui-ux. A wave-defense economy → tower-defense. Engine-neutral save format questions → save-systems.

Installs
1.1K
GitHub Stars
6.6K
First Seen
5 days ago