roblox-simulator-economy
Installation
SKILL.md
Roblox simulator economy
Choose the economy's numbers with a pacing table before writing gameplay code, then implement them so the server owns every amount. Code targets Luau on Roblox's rolling platform APIs; the bundled scripts are pure Luau and were run with Lune 0.11.0, outside Studio.
When to use
- Picking or reviewing
baseCost,costGrowth, rebirth requirement and multiplier, or offline cap and efficiency values for a simulator, tycoon, clicker, or idle game. - Writing upgrade, buy-max, currency, rebirth, or offline-earnings code in Luau.
- Displaying large numbers, or values above about
1e15that lose precision. - Adding eggs, crates, or spins bought with Robux, or with currency that can be bought with Robux.
When not to use: DataStore reads, writes, session locking and retries → roblox-datastores.
Remote protocol design and rate limiting in depth → roblox-networking. Shop and HUD layout →
roblox-ui + game-ui-ux. A wave-defense economy → tower-defense. Engine-neutral save format
questions → save-systems.