save-systems

Installation
SKILL.md

Save systems

A save file is a serialized snapshot of game state that survives restarts. The hard parts aren't writing bytes — they're choosing what to save, writing it so a crash mid-save can't corrupt it, and reading old saves after you ship a patch. Get those three right and the rest is plumbing.

When to use

  • Use to persist progress: player stats, inventory, world flags, settings, positions — across sessions and game updates.
  • Use to design save slots, quicksave/autosave, and crash-safe writes.
  • Use when old save files break after a content/code change (versioning & migration).
Installs
650
GitHub Stars
351
First Seen
Jun 27, 2026
save-systems — gamedev-skills/awesome-gamedev-agent-skills