survival-crafting
Installation
SKILL.md
Survival Crafting
A playbook for survival-crafting games — the gather → craft → build loop, survival needs, the crafting/tech progression, and base building. This is a compositional skill: it orchestrates inventory data, world content, persistence, and threats. It does not re-teach those primitives; it defines the loop and the pressure systems (needs, scarcity, escalation) that make survival tense rather than tedious.
When to use
- Use when the player gathers resources, crafts items/structures, manages survival needs, and builds a base against escalating threats: survival sandbox, crafting/base-building game.
- Use when designing needs (hunger/thirst/temperature), a crafting tech tree, gathering loops, or base placement/building.
When not to use: crafting as a minor RPG feature → rpg. Permadeath grid dungeon →
roguelike. For inventory/items as data assets, use godot-resources /
unity-scriptableobjects; for world generation, procedural-gen.