unity-animation
Installation
SKILL.md
Unity Animation (Animator / Mecanim)
Control animation state with Unity 6's Animator and Animator Controllers: parameters,
transitions, blend trees, layers, and humanoid IK. Targets Unity 6 (6000.0 LTS).
When to use
- Use when connecting animation clips into a state machine, driving them from script via parameters, blending locomotion (idle→walk→run), layering an upper-body action over movement, or adding foot/hand IK on a humanoid rig.
- Use when the project has
*.controller(Animator Controller) and*.animassets, or a rigged model with an Avatar.
When not to use: simple non-skeletal value tweens (UI fades, position lerps) are better
done with a tween/coroutine — see unity-csharp-scripting. Timeline cutscenes are a separate
tool. 2D sprite frame animation also uses the Animator but with sprite keyframes.