unity-build-pipeline
Installation
SKILL.md
Unity Build Pipeline
Configure, script, and automate Unity 6 player builds: scenes, platform target, scripting backend, stripping, and headless/CI builds. Targets Unity 6 (6000.0 LTS).
When to use
- Use when setting up Build Settings/Profiles, choosing a platform and scripting backend
(Mono vs IL2CPP), reducing build size with managed stripping, scripting a repeatable build
with
BuildPipeline.BuildPlayer, or wiring a CI/headless build. - Use when the project has
ProjectSettings/EditorBuildSettings.assetor a CI build script.
When not to use: authoring a CI service config end-to-end is DevOps; this skill covers
the Unity-side build API and settings. Console/platform certification specifics are
platform-NDA territory. Storefront submission → steam-publish / itch-publish.