unity-build-pipeline

Installation
SKILL.md

Unity Build Pipeline

Configure, script, and automate Unity 6 player builds: scenes, platform target, scripting backend, stripping, and headless/CI builds. Targets Unity 6 (6000.0 LTS).

When to use

  • Use when setting up Build Settings/Profiles, choosing a platform and scripting backend (Mono vs IL2CPP), reducing build size with managed stripping, scripting a repeatable build with BuildPipeline.BuildPlayer, or wiring a CI/headless build.
  • Use when the project has ProjectSettings/EditorBuildSettings.asset or a CI build script.

When not to use: authoring a CI service config end-to-end is DevOps; this skill covers the Unity-side build API and settings. Console/platform certification specifics are platform-NDA territory. Storefront submission → steam-publish / itch-publish.

Core workflow

Installs
484
GitHub Stars
351
First Seen
Jun 27, 2026
unity-build-pipeline — gamedev-skills/awesome-gamedev-agent-skills