unity-tilemap-2d
Installation
SKILL.md
Unity 2D Tilemap
Author and script tile-based 2D levels in Unity 6 with the Grid/Tilemap system, the Tile
Palette, colliders, and runtime painting. Targets Unity 6 (6000.0 LTS).
Package note: the core Tilemap (
Grid,Tilemap,Tile,TilemapCollider2D) is built in. Rule Tiles, Animated Tiles, and Tile Palette brushes live in the separate "2D Tilemap Extras" package (com.unity.2d.tilemap.extras) — install it via Package Manager before usingRuleTile.
When to use
- Use when laying out a 2D level by painting tiles, setting up a
Grid+Tilemap, adding collision to the map, using auto-tiling Rule Tiles, or generating/editing tiles from script. - Use when scenes contain a
GridwithTilemapchildren, or*.assettile/palette files.
When not to use: level design practice (pacing, blockout, layout principles) →
level-design. 3D tile/grid placement → Unity's own 3D tooling (ProBuilder / grid brushes; no dedicated skill here). The platformer character that
moves over the tiles → platformer / unity-physics.