unreal-niagara
Installation
SKILL.md
Unreal Niagara VFX
Build and control real-time visual effects in UE5 with Niagara: understand the System/Emitter/Module hierarchy, expose parameters you can drive from gameplay, and spawn effects at runtime. Targets UE 5.4+. (Niagara replaces the legacy Cascade system.)
When to use
- Use when creating a Niagara System (
NS_) and Emitters (NE_), wiring modules in the spawn/update stages, exposing User parameters to gameplay, or spawning/driving an effect (impact, muzzle flash, fire, magic) from Blueprint or C++. - Use when the project has Niagara
NS_/NE_assets or referencesUNiagaraComponent.
When not to use: material/shader authoring (the look of a surface, not particles) is a
separate topic; shader-programming covers cross-engine shader concepts. Audio for the effect
→ audio-design.