sound-effects

Installation
SKILL.md

Sound Effects

Announce at start: "I'm using the humane:sound-effects skill to make a small, coherent sound palette for this interface."

Sound is feedback, not wallpaper. Generate a short cue only when it acknowledges a change that the interface needs to make felt: a panel catching after a drag, a confirmed action, a changed mode, or a boundary reached. It is never added merely because something moves.

Before generating

  1. Name the moment and the change it confirms. If the interface already makes it obvious, do not add a sound.
  2. Read the project's token set or DESIGN.md when it exists. It supplies the material vocabulary; do not invent a second brand in audio.
  3. Ask whether sound is opt-in, and identify motion-reduction and system sound settings. Effects must never autoplay, convey the only meaning, or prevent a task from being completed silently.

Generate a palette, not isolated noises

Start with three to five roles. Keep each effect short and quieter than a notification.

Installs
8
GitHub Stars
35
First Seen
Sep 25, 2026