mobile-store-vitals
Installation
SKILL.md
Mobile store vitals and reviews
The stores measure every install, including the phones you don't own. Their numbers are coarse (players per day, by version) but they decide visibility: Google Play lowers a game's reach when it crosses its bad-behavior thresholds. Read them per version, next to your own measurements.
Google Play: Android vitals
In Play Console, Monitor and improve → Android vitals (or the Play Developer Reporting API):
- Slow rendering: the share of users whose frames ran slower than 20 fps and 30 fps.
- Crash rate and ANR rate (the app not responding for 5 seconds): Google's bad-behavior thresholds are about 1.09% user-perceived crashes and 0.47% user-perceived ANRs overall, and 8% on any single device model.
- By device and GPU: which models and GPU families are worst. One GPU family at the top is usually a shader or driver problem, not your game logic.
- The pre-launch report runs your build on Firebase Test Lab phones. Keep those sessions out of your own player numbers.