chaos-engineering

Installation
SKILL.md

Chaos Engineering

End-to-end chaos engineering: experiment design, fault injection catalog, gameday execution, and the maturity model that turns one-off "let's break stuff" exercises into a reliable discipline. Provider-agnostic — works whether you use Litmus, Chaos Mesh, AWS FIS, Gremlin, ChaosToolkit, or hand-rolled scripts.

This skill answers four questions: what to inject, where to inject it, how to size the blast, and how to extract durable learning from each run.


When to use this skill

Situation Skill applies
Spinning up a chaos program from scratch Yes — start with maturity model + first 5 experiments
Designing a single experiment for a known concern Yes — use the experiment design loop
Planning a gameday for a team or service Yes — use scripts/gameday_planner.py
Validating a kill switch or fallback path actually works Yes — chaos is the way to test these in prod-like conditions
Post-incident verification: "did the fix really fix it?" Yes — re-inject the original fault, confirm the new behavior
Compliance evidence (SOC 2 A1 / DORA Art. 25) Yes — chaos runs produce auditable resilience-testing evidence
Improving SLOs / error budgets Pair with engineering/observability-designer — chaos surfaces SLO violations
Installs
1
GitHub Stars
1
First Seen
May 30, 2026
chaos-engineering — greyforgestudios/claude-skills