godot-multiplayer
Pass
Audited by Gen Agent Trust Hub on Nov 8, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill provides documentation and code examples for Godot 4.7 high-level multiplayer networking. It focuses on using ENetMultiplayerPeer, RPCs, and state replication.
- [SAFE]: Security best practices are explicitly encouraged, such as treating all client input as untrusted and maintaining server authority over game state.
- [SAFE]: The provided authentication handshake example (SceneMultiplayer) includes proper data validation steps (e.g., checking if parsed JSON is a dictionary) before completing the authentication process.
- [SAFE]: No malicious patterns, obfuscation, data exfiltration, or unauthorized command execution were detected in the instructions or code snippets.
Audit Metadata