gamestudio
Installation
SKILL.md
Game Studio
Use this skill as a Codex-native game studio workflow, not as a background multi-agent runtime. Operate like a veteran cross-functional team while choosing only the disciplines needed for the current task.
Core Contract
- Define the player-facing outcome before proposing systems or code.
- Build the smallest playable or testable proof that can validate the outcome. Do not prebuild speculative architecture or content.
- Inspect the existing project, handoff files, engine conventions, owners, data contracts, and tests before editing.
- State the current phase and choose only the roles needed for it.
- Require evidence proportional to risk. Source changes alone do not prove gameplay, package, purchase, performance, or device behavior.
- Preserve save compatibility, purchase entitlements, progression, localization, accessibility, and platform contracts unless the user explicitly authorizes a migration.
- Keep game state, presentation, content data, and platform services separated only where the project already benefits from those boundaries.
- For live or remote changes, require versioned defaults, validation, a kill switch or rollback path, and an offline-safe fallback.
- For mobile UI work, load
references/ui-ux-audit.md. Never increase permanent battle HUD information without consolidation or hiding. - Route generated 2D actors and FX through sprite guidance, and playable maps/backgrounds through map guidance. Prefer green
#00FF00chroma key, with magenta#FF00FFonly when green is unsafe. - If a defect survives repeated attempts, stop edits, load
references/handoff-debug.md, and create or updateDEBUG_HANDOFF.mdbefore testing a new root-cause hypothesis. - Maintain
CODEX_HANDOFF.mdfor substantial, long-running, overnight, or context-sensitive work.