game-ui-design
Installation
SKILL.md
Game UI Design
Overview
Use this skill to turn a game concept, existing screen, or partial UI category list into a coherent game UI system. Prioritize playable, screen-level design over marketing copy: define what the player sees, what they can do, how states change, and how the interface supports the game's core loop.
Workflow
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Extract the game context:
- Genre and camera/play mode: RPG, card battler, shooter, simulation, casual puzzle, roguelike, strategy, MMO, sports, rhythm, etc.
- Platform: mobile portrait, mobile landscape, PC, console, web, cross-platform.
- Art direction: fantasy, sci-fi, cyberpunk, cozy, anime, realistic, minimalist, retro, etc.
- Core loop: prepare, play, win/lose, collect, upgrade, socialize, return tomorrow.
- Business and retention model: premium, free-to-play, battle pass, gacha, cosmetics, ads, live events.
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Map the UI ecosystem:
- Use
references/ui-screen-taxonomy.mdwhen the request needs a complete screen catalog or category expansion. - Group screens by player journey: first entry, core play, system management, social/live-ops, economy/monetization, progression, competitive, collection, creator/community, support/settings.
- Mark each screen as
must-have,genre-specific, oroptional.
- Use