apple-platform-design
Installation
SKILL.md
Apple Platform Design
Apple apps feel native because they respect platform conventions, use system materials and motion, and get the small physical details right. Copying a web or Android design onto iOS/macOS reads as foreign instantly.
Full depth is in the SaglitzDesign MCP (
npx saglitzdesign-mcp): docsapple-hig-liquid-glass,ios-app-design,macos-app-design,wwdc-design-principles,apple-intelligence-design; toolsget_design_language,compare_design_languages(what to port from Android and what not to),get_component_recipe(component, "swiftui")for real SwiftUI code, and the/build_mobile_app_uiand/port_to_platformworkflows.
Core HIG principles
- Hierarchy, harmony, consistency — content-first (defer to content), clear focus, familiar patterns.
- Respect system conventions: back gestures, share sheet, context menus, Dynamic Type, safe areas. Don't reinvent them.
Liquid Glass (iOS 26 / macOS Tahoe)
- Translucent, layered materials convey hierarchy — the navigation layer floats in glass over content. Use it for chrome (tab bars, toolbars, sheets), not everywhere.
- Capsule controls; content shows through with adaptive tint. Verify contrast/legibility over busy content (add a scrim if needed); adoption should be tasteful, not a gimmick.