story-architecture
Story Architecture
Structure story at multiple levels so that each scene, chapter, and arc serves the larger narrative. This skill covers structural thinking — how parts relate to wholes, how pacing works across scales, how setup creates payoff. The patterns here apply across methodologies (three-act, hero's journey, kishotenketsu, etc.) — adapt them to what the story needs.
Structural Levels
Stories operate at nested scales. Decisions at one level constrain and enable decisions at others.
Saga/Series — the full story spanning multiple arcs. What's the overarching question or transformation? How do arcs build on each other? Where are the major turning points that redefine what the story is about?
Arc — a self-contained narrative movement, typically spanning multiple chapters. Each arc has its own question, rising tension, and resolution — but also advances the saga-level story. An arc that resolves its own conflict but doesn't change anything at the saga level is filler.
Chapter — a unit of reading. Chapters need internal momentum (something changes by the end) and external momentum (the reader wants to continue to the next one). Not every chapter is a complete dramatic unit — some are part of a multi-chapter sequence.
Scene — the fundamental building block. A scene happens in a specific time and place, involves specific characters, and changes something. Scenes that don't change anything are candidates for cutting or combining.
What Makes Structure Work
Causation Over Sequence
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