uloop-compile
uloop compile
Execute Unity project compilation.
Usage
uloop compile [--force-recompile] [--wait-for-domain-reload]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--force-recompile |
boolean | false |
Force full recompilation (triggers Domain Reload) |
--wait-for-domain-reload |
boolean | false |
Wait until Domain Reload completes before returning |
Global Options
More from hatayama/unity-cli-loop
uloop-control-play-mode
Control Unity Editor play mode (play/stop/pause). Use when you need to: (1) Start play mode to test game behavior, (2) Stop play mode to return to edit mode, (3) Pause play mode for frame-by-frame inspection.
3uloop-run-tests
Execute Unity Test Runner and get detailed results. Use when you need to: (1) Run EditMode or PlayMode unit tests, (2) Verify code changes pass all tests, (3) Diagnose test failures with error messages and stack traces. Auto-saves NUnit XML results on failure.
2uloop-screenshot
Capture screenshots of Unity Editor windows as PNG files. Use when you need to: (1) Screenshot Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugging or documentation, (3) Save editor window appearance as image files.
2uloop-launch
Launch Unity project with matching Editor version via uloop CLI. Use when you need to: (1) Open a Unity project with the correct Editor version, (2) Restart Unity to apply changes, (3) Switch build target when launching.
2uloop-get-logs
Retrieve logs from Unity Console with filtering and search. Use when you need to: (1) Check for errors or warnings after compilation or play mode, (2) Debug issues by searching log messages, (3) Investigate failures with stack traces. Supports filtering by log type, text search, and regex.
2uloop-find-game-objects
Find GameObjects in the active scene by various criteria. Use when you need to: (1) Search for objects by name, regex, or path, (2) Find objects with specific components, tags, or layers, (3) Get currently selected GameObjects in Unity Editor. Returns matching GameObjects with hierarchy paths and components.
2