uloop-compile

Installation
SKILL.md

uloop compile

Execute Unity project compilation.

Usage

uloop compile [--force-recompile] [--no-wait-for-domain-reload] [--stop-on-external-scene-changes] [--timeout-seconds <seconds>]

Parameters

Parameter Type Default Description
--force-recompile flag - Full recompile plus domain reload. Almost never needed: a plain compile already detects externally edited files, and the forced reload can freeze large projects and come back as COMPILE_RESULT_UNKNOWN.
--no-wait-for-domain-reload flag - Return before Domain Reload completion
--stop-on-external-scene-changes flag - Stop before compilation if open Scene files changed externally instead of auto-reloading them
--timeout-seconds integer 600 Maximum seconds the CLI waits for the compile to finish before returning COMPILE_WAIT_TIMEOUT (default 600). Values above 1200 exceed the Unity-side result retention window (20 minutes) and weaken post-timeout recovery.
Installs
39
GitHub Stars
562
First Seen
Feb 14, 2026