uloop-hot-reload
Installation
SKILL.md
uloop hot-reload
Replaces method bodies in the running Editor (EditMode or PlayMode) directly from edited
project source files — no domain reload, no attributes, no source markers. Private/internal
member access, static methods, return values, async methods, and iterators all work within
the limits below, including private access inside async, iterator, lambda, local-function,
and LINQ-query bodies. Methods that cannot be patched are reported as Skipped or Failed;
one unpatchable method never aborts the rest of the run.
Usage
uloop hot-reload --files Assets/Scripts/Enemy.cs
uloop hot-reload --files Assets/Scripts/Enemy.cs,Assets/Scripts/Boss.cs
uloop hot-reload
uloop hot-reload --revert-all