uloop-hot-reload

Installation
SKILL.md

uloop hot-reload

Replaces method bodies in the running Editor (EditMode or PlayMode) directly from edited project source files — no domain reload, no attributes, no source markers. Private/internal member access, static methods, return values, async methods, and iterators all work within the limits below, including private access inside async, iterator, lambda, local-function, and LINQ-query bodies. Methods that cannot be patched are reported as Skipped or Failed; one unpatchable method never aborts the rest of the run.

Usage

uloop hot-reload --files Assets/Scripts/Enemy.cs
uloop hot-reload --files Assets/Scripts/Enemy.cs,Assets/Scripts/Boss.cs
uloop hot-reload
uloop hot-reload --revert-all
Installs
1
GitHub Stars
562
First Seen
Sep 15, 2026