uloop-raycast
Installation
SKILL.md
uloop raycast
Check what a top-left Game View coordinate hits in 3D physics.
Usage
uloop raycast --x <x> --y <y> [--layer-mask <mask>] [--max-distance <distance>]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--x |
number | 0 |
Target X position in Game View pixels (origin: top-left). Use AnnotatedElements[].SimX, RaycastGridPoints[].InputX, or raw image pixels converted with ScreenshotToInputFormula. |
--y |
number | 0 |
Target Y position in Game View pixels (origin: top-left). Use AnnotatedElements[].SimY, RaycastGridPoints[].InputY, or raw image pixels converted with ScreenshotToInputFormula. |
--layer-mask |
number | Unity default raycast layers | Physics layer mask used by the raycast. |
--max-distance |
number | 1000 |
Maximum raycast distance in world units. |