uloop-raycast

Installation
SKILL.md

uloop raycast

Check what a top-left Game View coordinate hits in 3D physics.

Usage

uloop raycast --x <x> --y <y> [--layer-mask <mask>] [--max-distance <distance>]

Parameters

Parameter Type Default Description
--x number 0 Target X position in Game View pixels (origin: top-left). Use AnnotatedElements[].SimX, RaycastGridPoints[].InputX, or raw image pixels converted with ScreenshotToInputFormula.
--y number 0 Target Y position in Game View pixels (origin: top-left). Use AnnotatedElements[].SimY, RaycastGridPoints[].InputY, or raw image pixels converted with ScreenshotToInputFormula.
--layer-mask number Unity default raycast layers Physics layer mask used by the raycast.
--max-distance number 1000 Maximum raycast distance in world units.
Installs
1
GitHub Stars
510
First Seen
Aug 18, 2026
uloop-raycast — hatayama/unity-cli-loop