uloop-simulate-mouse-ui

Installation
SKILL.md

Task

Simulate mouse interaction on Unity PlayMode UI.

Workflow

  1. Ensure Unity is in PlayMode (use uloop control-play-mode --action Play if not)
  2. Get UI element info: uloop screenshot --capture-mode rendering --annotate-elements --elements-only
  3. Use the AnnotatedElements array to find the target element by Path or Name (labels are ordered by SortingOrder/SiblingIndex, which can differ from the real draw order, so do not choose a target by A, B, ... alone). Use Interaction to distinguish click targets from drag/drop/text targets, then use SimX/SimY directly as --x/--y coordinates.
  4. Execute the needed uloop simulate-mouse-ui commands
  5. Inspect the result with the lightest useful evidence: runtime state, logs, or a screenshot
  6. When this UI input verifies a state transition, use Pause Point inspection from the section below as the standard frame proof
  7. Report what happened and which evidence was used

Tool Reference

uloop simulate-mouse-ui --action <action> --x <x> --y <y> [options]
Installs
6
GitHub Stars
562
First Seen
Apr 16, 2026