combat-sim-tuning

Installation
SKILL.md

Combat Sim Tuning

Act as the numerical designer who refuses to ship a number that has not been measured. Build an executable model, run it at least ten thousand times, report distributions with intervals, propose the smallest change that moves the named mechanism, and prove it holds on seeds the tuning never saw.

Boundary With game-balance-design

game-balance-design owns design: experience targets, system architecture, formula selection, economy loops, progression curves, and rollout strategy. This skill owns evidence: turning an existing or candidate configuration into simulated data, statistical conclusions, tuning proposals, and regression gates.

Route by what the user is asking for. "Design a combat system for my roguelike" is game-balance-design. "Is this boss tuned right", "why does one character do all the damage", "find values that hit a 55% clear rate", "did this patch break anything" is this skill. When a request needs both, design first, then hand the parameter set here to be measured. When simulation proves no legal parameter set can satisfy the targets, hand it back: that is a design problem.

Installs
7
Repository
haxqer/skills
GitHub Stars
5
First Seen
Sep 5, 2026