game-remake-research
Installation
SKILL.md
Game Remake Research
Turn an existing game into source-backed remake documentation. Use this skill for remake teardowns, benchmarks, competitor studies, or vertical-slice research packs, not for generic brainstorming or casual comparisons.
Start
- Lock the target game, edition or era, platform set, region, and time slice before writing conclusions.
- If the target is live-service and the user says
latest,current,live,today, or similar, browse first and cite exact dates or build windows. - Treat repo-local GDDs, spreadsheets, and technical docs as target-state inputs, not evidence about the original game.
- Pick one primary archetype lens. Read
references/template-selection.mdfirst, then load only one explicit pair unless a secondary lens is clearly required:mmo -> template-mmo.md + metrics-mmo.md,arpg -> template-arpg.md + metrics-arpg.md,roguelike -> template-roguelike.md + metrics-roguelike.md,card -> template-card.md + metrics-card.md. - Scaffold the output pack before deep research. For packs that will be audited or handed off, pass a concrete
--version-scopeand usually add--with-support-files. - Scaffold templates currently support only
--language en. Keep the working research pack in English if you still needaudit_remake_pack.py,audit_evidence_links.py,build_pack_status_report.py, orbuild_handoff_bundle.py. If the final deliverable must ship in another language, translate a derived dossier or handoff artifact after the English pack is complete.