godot

Installation
SKILL.md

Godot

Use this skill to inspect and modify Godot projects with the bundled workflows, scripts, and any available host-native Godot automation tooling, including gameplay presentation work such as art generation, frame animation integration, and project-native integration of provided or separately generated music and story content.

Start

  • Verify which Godot automation path is available before planning edits. Prefer any native or mapped Godot tools in the host agent. Use the bundled headless dispatcher only for the supported file and scene operations listed below.
  • Resolve project_path to an absolute project directory when a host tool requires it.
  • Normalize scene and resource paths to res://... when working directly with the bundled Godot scripts in this skill.
  • Inspect unfamiliar projects with any available project-discovery tools, or fall back to reading project.godot, scene files, and scripts directly.
  • When the task involves art, music, or story, inspect the existing visual style, palette, audio direction, and narrative format before creating new content.
  • If the user does not specify a style, preserve any clearly established project direction first. If there is no established direction to follow, default new visual work to a pixel-art style and keep related presentation choices consistent with it.
  • Read references/asset_pipeline.md only when the task involves generated art, cutouts, or frame animation assets.
  • Read references/architecture_qframework_lite.md only when the task involves Godot architecture design, modular refactoring, feature boundaries, controller or system or model responsibilities, command and query separation, or QFramework-style structure.
  • Read references/architecture_templates.md only when you need a ready folder layout or starter skeletons for Godot GDScript or C# architecture work.
  • Read export_presets.cfg before planning export work. Reuse the preset names, bundle identifiers, signing settings, and feature tags that already exist instead of inventing replacements.
  • Require a local godot CLI with shell access before using the bundled dispatcher fallback or CLI export wrapper. The bundled scene editing APIs are designed against the current stable Godot docs and tested on Godot 4.6.1.
  • Read references/export_targets.md only when the task involves packaging, signing, or shipping builds for Android, iOS, Web, Windows, or macOS.
  • Install this skill in a folder named godot so the folder name matches name: godot in hosts that validate skill naming.
Installs
1
Repository
haxqer/skills
GitHub Stars
5
First Seen
Jun 10, 2026