asset-pipeline-patterns

Installation
SKILL.md

Asset Pipeline Patterns

Godot Import Override by Directory

# res://assets/textures/ui/.gdignore does NOT affect imports.
# Instead, use import override files per directory.
# Place in res://assets/textures/ui/.import_defaults (Godot 4 pattern):

# Or use a _meta.godot file approach, or set each .import file.
# Practical approach: GDScript editor tool to batch-set import settings.
# Editor tool: batch set texture compression for a directory
@tool
extends EditorScript
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