audio-patterns
Installation
SKILL.md
Audio Patterns
Audio Bus Architecture (Godot)
# AudioBusLayout setup - configure programmatically or in AudioBusLayout editor
# Bus hierarchy: Master -> Music, SFX, Voice, Ambient
# Each sub-bus routes to Master, apply effects on sub-buses
class_name AudioManager extends Node
# Bus names must match AudioBusLayout asset
const BUS_MASTER := &"Master"
const BUS_MUSIC := &"Music"
const BUS_SFX := &"SFX"
const BUS_VOICE := &"Voice"
const BUS_AMBIENT := &"Ambient"