audio-patterns

Installation
SKILL.md

Audio Patterns

Audio Bus Architecture (Godot)

# AudioBusLayout setup - configure programmatically or in AudioBusLayout editor
# Bus hierarchy: Master -> Music, SFX, Voice, Ambient
# Each sub-bus routes to Master, apply effects on sub-buses

class_name AudioManager extends Node
# Bus names must match AudioBusLayout asset
const BUS_MASTER  := &"Master"
const BUS_MUSIC   := &"Music"
const BUS_SFX     := &"SFX"
const BUS_VOICE   := &"Voice"
const BUS_AMBIENT := &"Ambient"
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