multiplayer-networking

Pass

Audited by Gen Agent Trust Hub on Oct 2, 2026

Risk Level: SAFEINDIRECT_PROMPT_INJECTIONEXTERNAL_DOWNLOADS
Full Analysis
  • [SAFE]: The skill provides educational content and code snippets for game networking patterns in Unity and Godot. The instructions focus on best practices for performance and synchronization.
  • [INDIRECT_PROMPT_INJECTION]: The skill outlines patterns for building networked applications that ingest untrusted data from remote peers. • Ingestion points: Network packets processed via ENetMultiplayerPeer and data received through @rpc functions in SKILL.md. • Boundary markers: The skill includes an 'Anti-Patterns' section that explicitly advises developers to treat client data as untrusted and use server-authoritative logic. • Capability inventory: Property synchronization and execution of remote procedure calls for game actions (e.g., request_attack). • Sanitization: The instructions emphasize server-side validation of client inputs and state calculations to prevent exploits like teleportation or damage hacks.
  • [EXTERNAL_DOWNLOADS]: The content references several well-known industry networking libraries and platforms, such as Unity Netcode for GameObjects, Mirror, Nakama, and Photon Fusion. These are documented as standard reference options for the user.
Audit Metadata
Risk Level
SAFE
Analyzed
Oct 2, 2026, 02:34 PM