multiplayer-networking
Pass
Audited by Gen Agent Trust Hub on Oct 2, 2026
Risk Level: SAFEINDIRECT_PROMPT_INJECTIONEXTERNAL_DOWNLOADS
Full Analysis
- [SAFE]: The skill provides educational content and code snippets for game networking patterns in Unity and Godot. The instructions focus on best practices for performance and synchronization.
- [INDIRECT_PROMPT_INJECTION]: The skill outlines patterns for building networked applications that ingest untrusted data from remote peers. • Ingestion points: Network packets processed via ENetMultiplayerPeer and data received through @rpc functions in SKILL.md. • Boundary markers: The skill includes an 'Anti-Patterns' section that explicitly advises developers to treat client data as untrusted and use server-authoritative logic. • Capability inventory: Property synchronization and execution of remote procedure calls for game actions (e.g., request_attack). • Sanitization: The instructions emphasize server-side validation of client inputs and state calculations to prevent exploits like teleportation or damage hacks.
- [EXTERNAL_DOWNLOADS]: The content references several well-known industry networking libraries and platforms, such as Unity Netcode for GameObjects, Mirror, Nakama, and Photon Fusion. These are documented as standard reference options for the user.
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