procgen-patterns
Installation
SKILL.md
Procgen Patterns
FastNoiseLite Terrain Generation
# Layered noise terrain heightmap - Godot 4
class_name TerrainGenerator extends Node
@export var width: int = 128
@export var height: int = 128
@export var seed: int = 0
@export var base_frequency: float = 0.01
@export var octaves: int = 5
@export var lacunarity: float = 2.0 # Frequency multiplier per octave
@export var gain: float = 0.5 # Amplitude multiplier per octave