hyperframes-audio
HyperFrames Audio
A mix is a set of relationships, not a stack of processors. Two tracks that each sound right alone can be unlistenable together, and the fix is almost never "turn one down" — it is finding what they are fighting over and giving it to whichever one needs it. Every tool here exists to express one of those relationships.
Effects live on the element as data-fx-chain, and preview and render run the
same Web Audio graph — the studio in a live context, the engine in an offline one
inside the browser it already drives. There is one implementation of each effect,
so what you hear while scrubbing is what gets written. You never tune twice.
Clip timing remains /hyperframes-core: audio/video trims and source ranges use
data-start, data-duration, and data-media-start, and crossfades overlap
clips on different tracks. This skill owns placed-track fade-in/fade-out,
crossfade envelopes, track gain/track volume, volume and effect automation,
ducking/voiceover carve, and the effect chain. /media-use owns sourcing,
generation, and preprocessing.