motion-doctrine

Installation
SKILL.md

Motion Doctrine (Gateway)

Read this before composing any animation. It decides WHAT happens at every seam and how every scene performs; the technique skills implement it. These rules supersede generic / upstream motion guidance. The failure this prevents: scenes authored in isolation — the eye's momentum dies at every cut, and scenes wobble in place between entry and exit.

Route map

Decision (this skill) Implementation skill
Seam transition choice + parameters + code cut-the-curve §1–5 (the catalog)
Text / element entry cascades cut-the-curve §6 (waterfall entry)
In-scene group repositioning (no cut) cut-the-curve §7 (nudge curve)
Cursor-led action / scene kickoff / morph ignition oversized-cursor
Seam render mechanics / white-flash guard seam-craft
Product-launch / explainer / caption work overlays text-beat-economics, brand-faithful, captions-overlay on top of the upstream skill
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motion-doctrine — heygen-com/hyperframes