game-designer

Installation
SKILL.md

Game Designer

Design games around player decisions, learning, and repeatable engagement.

This skill owns system-level design work where the challenge is making play compelling, readable, and durable over time. Use it for mechanics, progression, economies, encounters, onboarding, retention loops, and balance decisions that shape what players actually do and feel.

Use this skill for

  • defining or refining the core gameplay loop
  • designing resources, economies, sinks, faucets, and reward cadence
  • progression, unlocks, mastery curves, difficulty ramps, and long-term goals
  • encounter, mission, level-flow, or run-structure design when systems are the core issue
  • onboarding, tutorial, teach-through-play, and early-retention fixes
  • balance framing for classes, builds, weapons, units, or strategy options
  • live-game or replayability analysis around engagement, churn, and system health
  • playtest planning and interpretation for system hypotheses

Do not use this skill for

Installs
1
Repository
heymoezy/porter
First Seen
Jul 31, 2026
game-designer — heymoezy/porter