duo-learner-motivation
Installation
SKILL.md
duo-learner-motivation
Why users stop attempting, and what to change so they start again.
This skill owns the frame, the stakes and the attribution around failing — the things that decide whether a correctly-targeted difficulty is tolerated or fatal. It does not own the difficulty target itself. If your content is genuinely mis-calibrated, no amount of reframing rescues it; fix the calibration and come back.
Most of what follows is copy, defaults and ordering rather than new features. That is the point — the cheapest interventions in this set are sentences.
Diagnose first
Before picking a fix, work out which input is missing and whether the block is emotional or structural.
- [[references/exposure-and-need-are-both-required]] — skill is exposure × need; either at zero makes the result zero, so more content never rescues an unmotivated user.
- [[references/anxiety-spends-the-same-budget-as-the-task]] — anxiety eats the working memory the task needs, so nervous users score below their real ability and then believe the score.
- [[references/the-blocker-is-willingness-to-be-visibly-bad]] — "I can't do this" is usually avoidance wearing a capacity story; build cheaper failure, not better explanation.
Make the goal scorable
An unmeasurable promise makes every state the user occupies a state of failure.