duo-rules-and-heuristics
Installation
SKILL.md
Rules and Heuristics
Most documentation fails for a reason that has nothing to do with how it is written. It loads the wrong memory system, arrives before the user has anything to attach it to, or states a rule that is correct but too slow to run at the moment of decision. This skill covers the three decisions underneath that: whether to explain at all, when the explanation lands, and what shape a rule has to be in to survive contact with a user under pressure.
It does not cover the order or scaffolding of the path a rule sits in, and it does not cover anchoring a new concept to a system the user already brings from somewhere else — that is transfer. This skill owns the representations you invent to teach with.
Whether to explain at all
- [[references/two-memory-systems-explanation-loads-the-wrong-one]] — knowing a rule and being able to run it are stored separately; documentation only builds the first, and the measurement rule that follows.
- [[references/let-them-induce-it-from-volume-then-confirm]] — a stuck user is usually an exposure problem, not a wording problem; supply instances, let them form a theory, confirm it afterwards.
- [[references/where-explicit-instruction-earns-its-place]] — explanation earns its keep only for what exposure will never make salient; its job is attention-direction, not transmission.
- [[references/mistakes-are-the-signal-not-the-defect]] — error is the mechanism, and any task passable by a plausibility shortcut trains only the shortcut.
When it lands
- [[references/explanation-lands-at-the-moment-of-the-error]] — the same text is inert before the mistake and sticky right after it; name the rule that fired, not just the verdict.
- [[references/make-the-invisible-error-observable]] — users cannot correct what they cannot perceive; instrument the signal, then rank the review and name one focus.