godot-multiplayer

Pass

Audited by Gen Agent Trust Hub on Nov 1, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill instructions and code snippets follow security best practices for networked applications, specifically advocating for the "authoritative server" model where the server validates all client-initiated actions.
  • [SAFE]: No instances of prompt injection, data exfiltration, or hardcoded credentials were found. The skill uses local addresses (127.0.0.1) and standard port definitions for its networking examples.
  • [SAFE]: The provided GDScript patterns for RPCs and state replication include necessary security checks, such as verifying the sender's identity (multiplayer.get_remote_sender_id()) and restricting execution to the server context where appropriate.
  • [SAFE]: Authentication mechanisms are correctly documented using Godot's SceneMultiplayer handshake API, providing a template for securing peer connections before they are fully established.
Audit Metadata
Risk Level
SAFE
Analyzed
Nov 1, 2026, 04:04 PM