godot-multiplayer
Pass
Audited by Gen Agent Trust Hub on Nov 1, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill instructions and code snippets follow security best practices for networked applications, specifically advocating for the "authoritative server" model where the server validates all client-initiated actions.
- [SAFE]: No instances of prompt injection, data exfiltration, or hardcoded credentials were found. The skill uses local addresses (127.0.0.1) and standard port definitions for its networking examples.
- [SAFE]: The provided GDScript patterns for RPCs and state replication include necessary security checks, such as verifying the sender's identity (
multiplayer.get_remote_sender_id()) and restricting execution to the server context where appropriate. - [SAFE]: Authentication mechanisms are correctly documented using Godot's SceneMultiplayer handshake API, providing a template for securing peer connections before they are fully established.
Audit Metadata