unity-build-pipeline

Pass

Audited by Gen Agent Trust Hub on Nov 1, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill provides standard Unity Editor scripts and shell command examples for automating build processes. All provided code snippets use official Unity APIs such as BuildPipeline.BuildPlayer, EditorBuildSettings, and PlayerSettings as intended for development workflows.
  • [SAFE]: External references are restricted to official Unity documentation domains (docs.unity3d.com), which are well-known and trusted resources for this context.
  • [SAFE]: Command-line argument parsing in the CI script is handled using standard .NET Environment.GetCommandLineArgs() and is used for expected build parameters like output paths and version numbers without exposing sensitive data.
  • [SAFE]: The documentation includes references to standard Unity license activation flags (username, password, serial) for headless environments, which are presented as technical configuration details rather than hardcoded credentials or a prompt for unsafe secret storage.
Audit Metadata
Risk Level
SAFE
Analyzed
Nov 1, 2026, 04:04 PM